![]() ![]() Second call displays the nodes and their IDs. First call displays the nodes for the given network as green objects. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: -none-Īi_nodes : cmd : : Toggles node display. Currently selected hull size is written to the screen. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rateĪi_drawbattlelines : 0 :, "sv", "cheat" :Īi_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.Īi_expression_frametime : 0 :, "sv" : Maximum frametime to still play background expressions.Īi_expression_optimization : 0 :, "sv" : Disable npc background expressions when you can't see them.Īi_follow_use_points_when_moving : 1 :, "sv" :Īi_force_serverside_ragdoll : 0 :, "sv" :Īi_frametime_limit : 50 :, "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's).Īi_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, =NPC under crosshairĪi_inhibit_spawners : 0 :, "sv", "cheat" :Īi_navigator_generate_spikes : 0 :, "sv" :Īi_navigator_generate_spikes_strength : 8 :, "sv" :Īi_next_hull : cmd : : Cycles through the various hull sizes. If 2, it'll show non-solid entities that would do it if they were solid.Īi_debug_node_connect : cmd : : Debug the attempted connection between two nodesĪi_debug_shoot_positions : 0 :, "sv", "cheat", "rep" :Īi_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. 5: Display safe zone volumes and info.Īi_debug_dyninteractions : 0 :, "sv" : Debug the NPC dynamic interaction system.Īi_debug_expressions : 0 :, "sv" : Show random expression decisions for NPCs.Īi_debug_los : 0 :, "sv", "cheat" : NPC Line-Of-Sight debug mode. 4: Display debug output of actbusy logic. 3: Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes. 2: Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. _restart : cmd : : Shutdown and restart the engine.Īchievement_debug : 0 :, "sv", "cheat", "rep" : Turn on achievement debug msgs.Īctivate_perk_agility : cmd : : Activate Agility PerkĪctivate_perk_proficiency : cmd : : Activate Proficiency PerkĪctivate_perk_strength : cmd : : Activate Strength PerkĪctivate_zombie_rage : cmd : : Activate Zombie Rage PerkĪddip : cmd : : Add an IP address to the ban list.Īdmin_changelevel : cmd : : Admin Changelevel CommandĪdmin_joinhuman : cmd : : Admin Join Human CommandĪdmin_kick_id : cmd : : Admin Kick CommandĪdmin_spectate : cmd : : Admin Spectate CommandĪi_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusableĪi_debug_actbusy : 0 :, "sv", "cheat" : Used to debug actbusy behavior. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file ![]()
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